A fixed-wing drone over open water, a cargo ship under way and a harbor town on the horizon.

The open environment where drone systems, hardware and autonomy are built and proven.

Game engines democratized game development. We are doing it for defense.

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Recorded from the running environment. Not an animation.
What it is

Coldrange is a multi-domain simulation environment: an interactive virtual battlespace built from digital twins of real terrain, platforms and weather. Drone systems, autonomy and the software that plans and commands them run inside it, on land, at sea and in the air, against a hostile force that uses electronic warfare, jamming and GPS denial.

The hard part is not building it. It is proving it.

Designated flight areas exist. Getting into one takes an authorization, not a booking, and an unmarked prototype cannot fly in the open category at all.

A range gives you airspace. It does not give you an adversary, or the weather you need to test against. Building that world yourself is a multi-year project, and it is not your product.

NATO’s own simulation group reports that making simulation systems interoperable and their results credible “currently requires large efforts with regards to time, personnel and budget.”

NATO STO technical report TR-MSG-136

The tactical map: friendly and hostile units on real terrain, with the order of battle listed beside it.
Open versus closed

Every environment in this market is somebody's closed system.

One vendor owns it end to end and sets its own integration standard. You build on their terms, or not at all.

We are the open one. Open interfaces, published protocols, and your hardware and autonomy running inside the environment on your terms.

It has happened before, one layer down. The open autopilots beat the closed ones, and the supplier tier builds on them today.

How the environment works
A real port from the air, photoreal terrain, with authored waypoints and their speeds marked over the water.

You build the world. Then you run your real hardware inside it.

A flight controller on a bench believes it is airborne, flying a mission, being hunted.

Waypoints and speeds, authored on a real port.

Who builds in it

Three layers. One environment.

One environment

Drone and component makers

Drone and counter-drone systems, aerial to underwater, and the flight controllers, sensors and radios inside them. Run them against a live opponent before you have a permit or a range, and see what your system does when things go wrong.

Autonomy and AI teams

Train and validate decision-making and multi-vehicle coordination in a real place, against a hostile force, for as many hours as it takes.

Command, control and mission planning

Run your software over a whole unit in a contested scenario, and see where coordination breaks under pressure.

Same environment, same interfaces, whichever layer is yours.

The loop

Run it. Change it. Run it again.

RUN SEE CHANGE

Change something and run it again the same afternoon, long before you could fly it for real.

No range booking. No shipping. No waiting for the weather to agree.

Bring your own system

Every integration we absorb makes the next one cheaper.

Share how your system is built, its manuals and its protocols, and we map it into the environment.

Build with us

Early access.

We are building Coldrange in the open, with partners. If you build drones, autonomy, command software or the components inside them, tell us what you need to prove.

hello@coldrange.ai

Coldrange is new. The experience is not. The team has more than a decade of building hardware-in-the-loop systems, software that talks to real hardware from drones to tanks, including projects for NATO and the British military. It also brings decades of international business experience, and a track record of successfully building and scaling ecosystem products.